Half Life 2 Episode One
Half-Life 2 has sold over 4 million copies worldwide, and earned over 35 Game of the Year Awards. Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17. Pspice to ltspice converter weight.
Walkthrough[edit]
Undue Alarm | Direct Intervention | Lowlife | Urban Flight | Exit 17 |
Chapter 01 :: Page 1 // Page 2
Grab the gravity gun from Dog and then wait for Alyx to leap to the upper level. To follow her, use the gravity gun to rip down the boards that are holding up a metal ramp that leads to the ledge.
Alyx will communicate with her father for a bit. Just hang tight and wait for Dog to move a large metal object, letting you move along the precarious ledge. Drop down to the small platform below when Alyx tells you, then follow the narrow path left until you reach a clearing.
Eventually, Dog will toss a busted van into the clearing. Step inside the van and wait a few seconds for Dog to grab the van--with you and Alyx inside--and toss it over the chasm and into the citadel.
After the eventful ride, get out of the van and move left. You'll go through a hall before reaching a dead-end. Jump over the rail to the left and continue through the next hall until Alyx tries to hack open a door. The stalkers on the other side of the glass are keeping the electric door shut. You'll need to find a way to get rid of the baddies.
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Alyx will open another door that lets you onto a narrow ledge. Follow it forward and crouch into the tight passage before dropping onto the platform to the right. From here you can drop down onto the walkway below, continuing left to reach a med station. Just beyond the med station is a button that activates the rollers in the tube overhead.
Hit the button and the rollers will drop onto the ground. Use he gravity gun to fend off the rollers. Hold onto one of the rollers and take it with you as you backtrack to the semi-functioning elevator. Ride the platform up to Alyx and bring her the roller. She'll hack the roller, sending it into the next room to take out the stalkers.
Follow the linear path beyond the stalkers and use the gravity gun to clear away any rubble. You'll reach another dead-end at which point you can leap over the railing to get to a narrow walkway. Just ahead is an energy bridge with an unstable thingamajig to the right. Wait for the situation to calm down before quickly sprinting across the bridge (make sure your AUX POWER is full).
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